Age | Commit message (Expand) | Author |
2017-12-11 | Fixed bad bindings | AndreaCatania |
2017-12-10 | Implemented physics linear and angular lock | AndreaCatania |
2017-12-09 | Merge pull request #12756 from Stratos695/master | Rémi Verschelde |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-11-10 | Allow double-axis lock in RigidBody and KinematicBody | Eric Rybicki |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky |
2017-11-09 | adjust min stop to horizontal velocity | Juan Linietsky |
2017-11-09 | Add slope min stop velocity on 3D physics body, closes #10981 | Juan Linietsky |
2017-11-07 | Rewritten kinematic system | AndreaCatania |
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed |
2017-09-15 | Merge pull request #11230 from maxim-sheronov/fix_enum_bindings | Thomas Herzog |
2017-09-13 | Fix enums bindings | Maxim Sheronov |
2017-09-10 | Added to kinematicbody2d the copy and paste of the API friendler of Kinematic... | Aron de Castro |
2017-09-04 | -Changed KinematicBody API yet again to make it friendlier | Juan Linietsky |
2017-08-31 | Fixed return of KinematicBody::_move | James Beedie |
2017-08-29 | DocData and type hints fixes | Ignacio Etcheverry |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry |
2017-08-10 | Fixes method definitions with extra number of arguments | Ignacio Etcheverry |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-08-05 | Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo... | Juan Linietsky |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-07-05 | Use the gravity constant to calculate weights | Johan Manuel |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-04-21 | Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args) | 20kdc |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-13 | Rename collision layer as suggested in #5696 | Juan Linietsky |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky |
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-10 | KinematicBody: Fix wrong method bind return type | Ignacio Etcheverry |
2016-06-17 | Send body inout notifications after state is applied, fixes #4683 | Juan Linietsky |
2016-04-09 | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov |
2016-04-06 | Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes | Bojidar Marinov |
2016-01-12 | -Properly lock and and warn about switching off contact monitoring, fixes #3041 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-11-22 | Fix can_move_to and rename it for more clarity | Rémi Verschelde |
2015-08-30 | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky |