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godot-fmod
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Godot with FMOD integration
RayHammer
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physics_body.cpp
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Author
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-21
Add a range property hint for the number of contacts reported
Hugo Locurcio
2019-12-12
Added apply_central_impulse to PhysicalBone class
Vitalii Shmorhun
2019-12-02
Ensure move_and_slide() is consistent between the 2D and 3D versions.
Marcel Admiraal
2019-12-01
Properly remove joint when a physical bone is removed from the scene
PouleyKetchoupp
2019-11-07
Merge pull request #30588 from Demiu/patch-1
Rémi Verschelde
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-23
Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-19
Fix misc. source comment typos
luz.paz
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-03
Merge pull request #31476 from SoulForMachine/fix-move-and-slide-error
Rémi Verschelde
2019-08-26
Prevent move_and_slide() to generate an error.
Milan Davidovic
2019-08-23
Merge pull request #31014 from DavidSichma/kinematic_angle
Rémi Verschelde
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-08-01
Fix floor_max_angle comparison for impossible angles
David Sichma
2019-07-31
Tweak Area and PhysicsBody damping setting hints for consistency
Hugo Locurcio
2019-07-15
Change p_stop_on_slope in 3D move_and_slide_with_snap
Demiu
2019-07-15
Fix KinematicBody::move_and_slide
Demiu
2019-07-09
Improve the node configuration warning display
Hugo Locurcio
2019-06-27
Add default values to the editor help, docs, and generated RST
Bojidar Marinov
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-05-02
Merge pull request #27415 from aqnuep/kinematicbody_fixes
Rémi Verschelde
2019-04-08
Small fixes, mostly dupicated code
qarmin
2019-03-27
KinematicBody performance and quality improvements
Daniel Rakos
2019-03-03
Fixed missing exclude raycast shapes arguments in snap, closes #25230
Juan Linietsky
2019-02-23
Ensure move and slide snap respects stop on slope, fixes #26180
Juan Linietsky
2019-02-16
Change snapping to only happen when the floor normal remains as floor, fixes ...
Juan Linietsky
2019-02-16
Add a minimum treshold for acquiring rest contacts to avoid numerical precisi...
Juan Linietsky
2019-02-16
Make sure stop on slope can have a tiny bit of precision edge.
Juan Linietsky
2019-01-24
Fix PhysicsBody ignoring set_friction/bounce with default value
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-22
Fix 6DOF Physical Bone joint
Ivan Varesi
2018-11-12
Merge pull request #17530 from bojidar-bg/17516-detect-delta
Rémi Verschelde
2018-11-12
Merge pull request #23090 from DavidSichma/inconsistent-kinematic
Rémi Verschelde
2018-11-08
Make it possible to call move_and_slide from _process, even if it is not reco...
Bojidar Marinov
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-11-01
Merge pull request #23294 from gcardozo123/issue-23235-get-collision-exceptions
Rémi Verschelde
2018-11-01
Add method get_collision_exceptions
Guilherme Recchi Cardozo
2018-11-01
Fixed crash on delete physical bone
Andrea Catania
2018-10-17
Fix inconsistency in KinematicBody
David Sichma
2018-09-28
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-02
PhysicsBody: Don't create PhysicsMaterial override for default friction/bounce
Rémi Verschelde
2018-09-01
Improve ClassDB information for some some signal parameters
Kelly Thomas
2018-08-29
Physics: Properly obsolete friction and bounce properties
Rémi Verschelde
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-08-19
Added ray shape and move_and_slide with snapping on 3D.
Andrea Catania
2018-08-18
Improved move_and_slide function to stay on slope and fall on steep slope
Andrea Catania
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