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path: root/scene/3d/physics_body.cpp
AgeCommit message (Expand)Author
2020-03-05Add a new configuration warning to CollisionShapePierre Caye
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-12Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounceRémi Verschelde
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-12Remove deprecated PhysicsBody friction and bounce parametersRémi Verschelde
2020-02-10- Integrated NavigationServer and Navigation2DServer.Andrea Catania
2020-02-08Added feature to move physical bones with skeleton when not simulating physicsAndrea Catania
2020-01-15Fixes get_floor_normal() returning the user defined floor_normal.Marcel Admiraal
2020-01-10Added function to expose floor normal, useful to correctly calculate player v...Andrea Catania
2020-01-05Don't update the floor_velocity with the current linear_velocity.Marcel Admiraal
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-21Add a range property hint for the number of contacts reportedHugo Locurcio
2019-12-12Added apply_central_impulse to PhysicalBone classVitalii Shmorhun
2019-12-02Ensure move_and_slide() is consistent between the 2D and 3D versions.Marcel Admiraal
2019-12-01Properly remove joint when a physical bone is removed from the scenePouleyKetchoupp
2019-11-07Merge pull request #30588 from Demiu/patch-1Rémi Verschelde
2019-09-25Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde
2019-09-25Added some obvious errors explanationsqarmin
2019-09-23Merge pull request #32275 from godotengine/skin_supportRémi Verschelde
2019-09-19Fix misc. source comment typosluz.paz
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-09-03Merge pull request #31476 from SoulForMachine/fix-move-and-slide-errorRémi Verschelde
2019-08-26Prevent move_and_slide() to generate an error.Milan Davidovic
2019-08-23Merge pull request #31014 from DavidSichma/kinematic_angleRémi Verschelde
2019-08-09Remove ERR_EXPLAIN from scene/* codeTomasz Chabora
2019-08-01Fix floor_max_angle comparison for impossible anglesDavid Sichma
2019-07-31Tweak Area and PhysicsBody damping setting hints for consistencyHugo Locurcio
2019-07-15Change p_stop_on_slope in 3D move_and_slide_with_snapDemiu
2019-07-15Fix KinematicBody::move_and_slideDemiu
2019-07-09Improve the node configuration warning displayHugo Locurcio
2019-06-27Add default values to the editor help, docs, and generated RSTBojidar Marinov
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
2019-05-02Merge pull request #27415 from aqnuep/kinematicbody_fixesRémi Verschelde
2019-04-08Small fixes, mostly dupicated codeqarmin
2019-03-27KinematicBody performance and quality improvementsDaniel Rakos
2019-03-03Fixed missing exclude raycast shapes arguments in snap, closes #25230Juan Linietsky
2019-02-23Ensure move and slide snap respects stop on slope, fixes #26180Juan Linietsky
2019-02-16Change snapping to only happen when the floor normal remains as floor, fixes ...Juan Linietsky
2019-02-16Add a minimum treshold for acquiring rest contacts to avoid numerical precisi...Juan Linietsky
2019-02-16Make sure stop on slope can have a tiny bit of precision edge.Juan Linietsky
2019-01-24Fix PhysicsBody ignoring set_friction/bounce with default valueRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-22Fix 6DOF Physical Bone jointIvan Varesi
2018-11-12Merge pull request #17530 from bojidar-bg/17516-detect-deltaRémi Verschelde
2018-11-12Merge pull request #23090 from DavidSichma/inconsistent-kinematicRémi Verschelde
2018-11-08Make it possible to call move_and_slide from _process, even if it is not reco...Bojidar Marinov
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky