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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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3d
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physics_body.cpp
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Author
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-15
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Thomas Herzog
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-10
Added to kinematicbody2d the copy and paste of the API friendler of Kinematic...
Aron de Castro
2017-09-04
-Changed KinematicBody API yet again to make it friendlier
Juan Linietsky
2017-08-31
Fixed return of KinematicBody::_move
James Beedie
2017-08-29
DocData and type hints fixes
Ignacio Etcheverry
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-10
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-05
Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo...
Juan Linietsky
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-05
Use the gravity constant to calculate weights
Johan Manuel
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-04-21
Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)
20kdc
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
Rename collision layer as suggested in #5696
Juan Linietsky
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-10
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-10
KinematicBody: Fix wrong method bind return type
Ignacio Etcheverry
2016-06-17
Send body inout notifications after state is applied, fixes #4683
Juan Linietsky
2016-04-09
Port collision and layer masks to 3D, fixes #1759
Bojidar Marinov
2016-04-06
Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes
Bojidar Marinov
2016-01-12
-Properly lock and and warn about switching off contact monitoring, fixes #3041
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-22
Fix can_move_to and rename it for more clarity
Rémi Verschelde
2015-08-30
Added gravity scale, and linear/angular damp override to 3D physics.
Juan Linietsky
2015-04-26
-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-02
-fixed silly bug in trigger check (#1051)
Juan Linietsky
2014-12-20
Fixes
Juan Linietsky
2014-11-13
UDP Fixes
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-09-22
-added collision exception to 3D Physics API too
Juan Linietsky
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