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path: root/scene/3d/physics_body.cpp
AgeCommit message (Expand)Author
2017-08-29DocData and type hints fixesIgnacio Etcheverry
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-05Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo...Juan Linietsky
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-07-05Use the gravity constant to calculate weightsJohan Manuel
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-04-21Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)20kdc
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13Rename collision layer as suggested in #5696Juan Linietsky
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-10KinematicBody: Fix wrong method bind return typeIgnacio Etcheverry
2016-06-17Send body inout notifications after state is applied, fixes #4683Juan Linietsky
2016-04-09Port collision and layer masks to 3D, fixes #1759Bojidar Marinov
2016-04-06Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classesBojidar Marinov
2016-01-12-Properly lock and and warn about switching off contact monitoring, fixes #3041Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-22Fix can_move_to and rename it for more clarityRémi Verschelde
2015-08-30Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky
2015-04-26-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2015-01-02-fixed silly bug in trigger check (#1051)Juan Linietsky
2014-12-20FixesJuan Linietsky
2014-11-13UDP FixesJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-10-14ColladaJuan Linietsky
2014-10-03missing fils from yesterday comit.Juan Linietsky
2014-09-22-added collision exception to 3D Physics API tooJuan Linietsky
2014-09-22-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky
2014-09-023D Physics and Other StuffJuan Linietsky
2014-08-14Little BitsJuan Linietsky
2014-05-14A bit of everything:Juan Linietsky
2014-02-19-improved physics ccdJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky