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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path_3d.h
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Author
2022-11-12
Refactor Curv3D and PathFollow3D
Yaohua Xiong
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-08-24
Rename PathFollow's `offset`s to `progress` & `progress_ratio`
Micky
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-06-29
Merge pull request #62084 from smix8/path_debug_options_4.x
Rémi Verschelde
2022-06-20
Add Path2D/3D debug options
smix8
2022-05-17
PathFollow3D parallel transport frame reliability improvements
Mark Riedesel
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-08
Fix repeated updates of PathFollow3D Transform
Maganty Rushyendra
2020-06-12
Object: Add usage hint to instantiate Object properties in editor
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky