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godot-fmod
4.0.3
Godot with FMOD integration
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path_3d.cpp
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Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-25
Refactored Node3D rotation modes
reduz
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-09
Merge pull request #45568 from aaronfranke/node3d-real_t
Rémi Verschelde
2021-08-07
Fix Path3D initial forward calculation
Raul Santos
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-07-28
Fix forward calculation in PathFollow3D for the position at the end of the curve
Raul Santos
2021-07-23
Node3D gizmo improvements
jfons
2021-07-18
Optimize StringName usage
reduz
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-02-10
Removed _change_notify
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-12-11
Fix PathFollow3D updating on unit_offset 0
Tomasz Chabora
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-07-08
Fix repeated updates of PathFollow3D Transform
Maganty Rushyendra
2020-06-12
Object: Add usage hint to instantiate Object properties in editor
Rémi Verschelde
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-13
Handle huge offset values in Path2D and Path3D set_offset
MickeMakaron
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky