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path: root/scene/3d/path_3d.cpp
AgeCommit message (Expand)Author
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-09Merge pull request #45568 from aaronfranke/node3d-real_tRémi Verschelde
2021-08-07Fix Path3D initial forward calculationRaul Santos
2021-08-03Use real_t in 3D nodesAaron Franke
2021-07-28Fix forward calculation in PathFollow3D for the position at the end of the curveRaul Santos
2021-07-23Node3D gizmo improvementsjfons
2021-07-18Optimize StringName usagereduz
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-11Use Array for node configuration warningsNathan Franke
2021-02-10Removed _change_notifyreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-11Move initialization of some classes to headersTomasz Chabora
2020-12-11Fix PathFollow3D updating on unit_offset 0Tomasz Chabora
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-01Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde
2020-07-08Fix repeated updates of PathFollow3D TransformMaganty Rushyendra
2020-06-12Object: Add usage hint to instantiate Object properties in editorRémi Verschelde
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-13Handle huge offset values in Path2D and Path3D set_offsetMickeMakaron
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky