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godot-fmod
4.0.3
Godot with FMOD integration
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particles.cpp
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Commit message (
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Author
2018-09-04
Move ParticlesMaterial code to its own resource file
Rémi Verschelde
2018-08-24
Particles: Allow speed_scale at 0 in property hint, equivalent to pause
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-06-10
updated some particlematerial properties
clayjohn
2018-05-16
Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-05-03
Merge pull request #16359 from Noshyaar/convert
Rémi Verschelde
2018-04-21
Fixes logically dead code (Coverity)
Crazy-P
2018-03-20
Particles 2D and 3D - fix hue variation not working by transposing the hue ma...
brendor
2018-02-24
Particles: fix corrupted scene when saved after convert (2nd try)
Poommetee Ketson
2018-01-11
solved particle memory leak, fixes #15591
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Set particles emitting to false when particles finish emitting with one-shot ...
MrCdK
2017-12-15
particles spread/flatness fixes, pi factorization
matrem
2017-12-10
Style: Re-apply clang-format over recent invalid additions
Rémi Verschelde
2017-12-07
Implement orbit velocity in particles (this is for 2D only, like in 2.1), clo...
Juan Linietsky
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-06
-Fix particles with size==0, closes #13931
Juan Linietsky
2017-11-19
Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865
Tom Beckmann
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-10
Fix particles' tangential acceleration randomness
MrCdK
2017-11-06
Fix randomisation of initial particle velocity
MillionOstrich
2017-10-20
Merge pull request #12052 from hi-ogawa/particle-material-conversion-plugin
Rémi Verschelde
2017-10-13
Remove junk output
Ruslan Mustakov
2017-10-12
Create ParticlesMaterialConversionPlugin and format generated shader code
Hiroshi Ogawa
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-16
Merge pull request #10309 from H4kor/particles
Rémi Verschelde
2017-08-16
Checking vecs before normalization. Fixes #10183
Niko Abeler
2017-08-15
Merge pull request #10170 from ISylvox/trail-divisor__editor-glitch
Juan Linietsky
2017-08-12
Disabling Particles::one_shot restarts emission
Zher Huei Lee
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-08
trail divisor is now works properly
Indah Sylvia
2017-08-07
Ability to pause particles, closes #3675
Juan Linietsky
2017-06-28
Reworked translation system
Juan Linietsky
2017-06-26
Curve features
Marc Gilleron
2017-06-25
Usability improvements for folding. Unfortunately SpatialMaterial broke compa...
Juan Linietsky
2017-06-25
Ability to restart particle system with a function call
Juan Linietsky
2017-06-24
Added Curve resource
Marc Gilleron
2017-06-23
Small fixes required to get platformer to work.
Juan Linietsky
2017-06-22
Properly exposed material types everywhere.
Juan Linietsky
2017-06-21
2D GPU Particles working..
Juan Linietsky
2017-05-16
Particles potential crash fix 2
honix
2017-04-08
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
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