index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
3d
/
particles.cpp
Age
Commit message (
Expand
)
Author
2017-11-19
Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865
Tom Beckmann
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-10
Fix particles' tangential acceleration randomness
MrCdK
2017-11-06
Fix randomisation of initial particle velocity
MillionOstrich
2017-10-20
Merge pull request #12052 from hi-ogawa/particle-material-conversion-plugin
Rémi Verschelde
2017-10-13
Remove junk output
Ruslan Mustakov
2017-10-12
Create ParticlesMaterialConversionPlugin and format generated shader code
Hiroshi Ogawa
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-16
Merge pull request #10309 from H4kor/particles
Rémi Verschelde
2017-08-16
Checking vecs before normalization. Fixes #10183
Niko Abeler
2017-08-15
Merge pull request #10170 from ISylvox/trail-divisor__editor-glitch
Juan Linietsky
2017-08-12
Disabling Particles::one_shot restarts emission
Zher Huei Lee
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-08
trail divisor is now works properly
Indah Sylvia
2017-08-07
Ability to pause particles, closes #3675
Juan Linietsky
2017-06-28
Reworked translation system
Juan Linietsky
2017-06-26
Curve features
Marc Gilleron
2017-06-25
Usability improvements for folding. Unfortunately SpatialMaterial broke compa...
Juan Linietsky
2017-06-25
Ability to restart particle system with a function call
Juan Linietsky
2017-06-24
Added Curve resource
Marc Gilleron
2017-06-23
Small fixes required to get platformer to work.
Juan Linietsky
2017-06-22
Properly exposed material types everywhere.
Juan Linietsky
2017-06-21
2D GPU Particles working..
Juan Linietsky
2017-05-16
Particles potential crash fix 2
honix
2017-04-08
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-16
refix particles3d issue, bringing down the amount limit to 1024
Nuno Donato
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky