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path: root/scene/3d/particles.cpp
AgeCommit message (Expand)Author
2018-04-21Fixes logically dead code (Coverity)Crazy-P
2018-03-20Particles 2D and 3D - fix hue variation not working by transposing the hue ma...brendor
2018-01-11solved particle memory leak, fixes #15591Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-23Set particles emitting to false when particles finish emitting with one-shot ...MrCdK
2017-12-15particles spread/flatness fixes, pi factorizationmatrem
2017-12-10Style: Re-apply clang-format over recent invalid additionsRémi Verschelde
2017-12-07Implement orbit velocity in particles (this is for 2D only, like in 2.1), clo...Juan Linietsky
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-06-Fix particles with size==0, closes #13931Juan Linietsky
2017-11-19Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865Tom Beckmann
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-11-10Fix particles' tangential acceleration randomnessMrCdK
2017-11-06Fix randomisation of initial particle velocityMillionOstrich
2017-10-20Merge pull request #12052 from hi-ogawa/particle-material-conversion-pluginRémi Verschelde
2017-10-13Remove junk outputRuslan Mustakov
2017-10-12Create ParticlesMaterialConversionPlugin and format generated shader codeHiroshi Ogawa
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-16Merge pull request #10309 from H4kor/particlesRémi Verschelde
2017-08-16Checking vecs before normalization. Fixes #10183Niko Abeler
2017-08-15Merge pull request #10170 from ISylvox/trail-divisor__editor-glitchJuan Linietsky
2017-08-12Disabling Particles::one_shot restarts emissionZher Huei Lee
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-08trail divisor is now works properlyIndah Sylvia
2017-08-07Ability to pause particles, closes #3675Juan Linietsky
2017-06-28Reworked translation systemJuan Linietsky
2017-06-26Curve featuresMarc Gilleron
2017-06-25Usability improvements for folding. Unfortunately SpatialMaterial broke compa...Juan Linietsky
2017-06-25Ability to restart particle system with a function callJuan Linietsky
2017-06-24Added Curve resourceMarc Gilleron
2017-06-23Small fixes required to get platformer to work.Juan Linietsky
2017-06-22Properly exposed material types everywhere.Juan Linietsky
2017-06-212D GPU Particles working..Juan Linietsky
2017-05-16Particles potential crash fix 2honix
2017-04-08Particle system is complete. Rejoice!Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz