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godot-fmod
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Godot with FMOD integration
RayHammer
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3d
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occluder_instance_3d.cpp
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Author
2023-01-03
Merge pull request #69972 from adamscott/add-server-checks-before-free
Rémi Verschelde
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-11-12
Fix usages of mesh simplification functions in float=64 builds
Marc Gilleron
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-01
Replace Vector2(i) with Size2(i) for methods returning a size
Johan Aires Rastén
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-07
Improvements and fixes to occluders
jfons
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-18
Remove outdated comments related to the 20-layer editor limitation
Hugo Locurcio
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-07-23
Node3D gizmo improvements
jfons
2021-07-07
Add node configuration warnings to OccluderInstance3D
Hugo Locurcio
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-23
Implement occlusion culling
jfons