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path: root/scene/3d/node_3d.h
AgeCommit message (Expand)Author
2022-06-27Fix VECTOR/LOCAL transitions in Node3Dreduz
2022-06-25Revert "Refactored `rotation_mode` in Node3D"Juan Linietsky
2022-06-23fix method when rotation_mode changedSilc Renew
2022-03-26Object: Remove unused category boilerplateRémi Verschelde
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-01-06Fix incorrect default transform values on foreign 3D nodesSaracenOne
2022-01-04Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to ...Stijn
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-10-25Refactored Node3D rotation modesreduz
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
2021-08-29Revert "Display a matrix for Node2D and don't display a duplicate origin"Juan Linietsky
2021-08-29Display a matrix for Node2D and don't display a duplicate originAaron Franke
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-03Use real_t in 3D nodesAaron Franke
2021-07-23Node3D gizmo improvementsjfons
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-06-14Merge pull request #49458 from JFonS/fix_unwrap_xformRémi Verschelde
2021-06-14Rename get_parent_spatial() to get_parent_node3d()jfons
2021-06-14Implement visibility range and dependencies.jfons
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-04Rename Node3D's property translation to positionMarcel Admiraal
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-02-16Use Vector3.UP as a default value for look_at's up vectorAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-11Move initialization of some classes to headersTomasz Chabora
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-10-01Renamed toplevel to be top_levelDuroxxigar
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-18Change non-existent World to World3Dqarmin
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky