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godot-fmod
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Godot with FMOD integration
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node_3d.h
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Author
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-06
Fix incorrect default transform values on foreign 3D nodes
SaracenOne
2022-01-04
Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to ...
Stijn
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-08-29
Revert "Display a matrix for Node2D and don't display a duplicate origin"
Juan Linietsky
2021-08-29
Display a matrix for Node2D and don't display a duplicate origin
Aaron Franke
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-14
Merge pull request #49458 from JFonS/fix_unwrap_xform
Rémi Verschelde
2021-06-14
Rename get_parent_spatial() to get_parent_node3d()
jfons
2021-06-14
Implement visibility range and dependencies.
jfons
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-04
Rename Node3D's property translation to position
Marcel Admiraal
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-02-16
Use Vector3.UP as a default value for look_at's up vector
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky