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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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3d
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node_3d.cpp
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Author
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-16
Use Vector3.UP as a default value for look_at's up vector
Aaron Franke
2021-02-10
Removed _change_notify
reduz
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-10-01
Made toplevel a property for Node3D and CanvasItem
Duroxxigar
2020-07-24
Remove multilevel calls
George Marques
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky