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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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node_3d.cpp
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Author
2022-11-02
Unify Node3D RotationOrder with global EulerOrder
Aaron Franke
2022-11-02
Move EulerOrder enum to math_defs.h and global scope
Aaron Franke
2022-10-21
Clean up Basis from Euler code
Aaron Franke
2022-10-03
Fix hide_slider vs no_slider inconsistency in editor property code
Aaron Franke
2022-09-29
Fail look_at() if not inside tree
kobewi
2022-09-19
Expose `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`
Marc Gilleron
2022-09-02
Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-09-02
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-08-24
Merge pull request #64691 from TokageItLab/Quaternion-editor
Rémi Verschelde
2022-08-24
Implement Quaternion Editor
Silc Renew
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-18
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-01
Add global_position and global_rotation to Node3D
foxydevloper
2022-06-27
Merge pull request #62396 from reduz/fix-local-vector-transitions-in-node3d
Rémi Verschelde
2022-06-27
Fix VECTOR/LOCAL transitions in Node3D
reduz
2022-06-25
Merge pull request #62372 from MarcusElg/nosliderrename
Rémi Verschelde
2022-06-25
Revert "Refactored `rotation_mode` in Node3D"
Juan Linietsky
2022-06-25
fix set_position()
Silc Renew
2022-06-24
Rename export_range's noslider option to no_slider
Marcus Elg
2022-06-23
fix method when rotation_mode changed
Silc Renew
2022-06-14
Add vector value linking
kobewi
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-18
Defer group calls in Node3D
kobewi
2022-04-13
Ensure gizmos are added to newly created Node3D-derivatives and silence error...
SaracenOne
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-25
Node2D/Node3D: Fix Undraggable Position Property.
Anilforextra
2022-01-06
Fix incorrect default transform values on foreign 3D nodes
SaracenOne
2022-01-05
Merge pull request #53684 from TokageItLab/orthogonal-mode
Rémi Verschelde
2022-01-04
Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to ...
Stijn
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-25
Fix some gizmo behavior to make more consistent
Silc 'Tokage' Renew
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-08-29
Revert "Display a matrix for Node2D and don't display a duplicate origin"
Juan Linietsky
2021-08-29
Display a matrix for Node2D and don't display a duplicate origin
Aaron Franke
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-10
Merge pull request #50682 from aaronfranke/basis-looking-at
Rémi Verschelde
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
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