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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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node_3d.cpp
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Author
2022-06-23
fix method when rotation_mode changed
Silc Renew
2022-06-14
Add vector value linking
kobewi
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-18
Defer group calls in Node3D
kobewi
2022-04-13
Ensure gizmos are added to newly created Node3D-derivatives and silence error...
SaracenOne
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-25
Node2D/Node3D: Fix Undraggable Position Property.
Anilforextra
2022-01-06
Fix incorrect default transform values on foreign 3D nodes
SaracenOne
2022-01-05
Merge pull request #53684 from TokageItLab/orthogonal-mode
Rémi Verschelde
2022-01-04
Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to ...
Stijn
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-25
Fix some gizmo behavior to make more consistent
Silc 'Tokage' Renew
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-08-29
Revert "Display a matrix for Node2D and don't display a duplicate origin"
Juan Linietsky
2021-08-29
Display a matrix for Node2D and don't display a duplicate origin
Aaron Franke
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-10
Merge pull request #50682 from aaronfranke/basis-looking-at
Rémi Verschelde
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-14
Merge pull request #49458 from JFonS/fix_unwrap_xform
Rémi Verschelde
2021-06-14
Rename get_parent_spatial() to get_parent_node3d()
jfons
2021-06-14
Implement visibility range and dependencies.
jfons
2021-06-04
Rename Node3D's property translation to position
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-16
Use Vector3.UP as a default value for look_at's up vector
Aaron Franke
2021-02-10
Removed _change_notify
reduz
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-10-01
Made toplevel a property for Node3D and CanvasItem
Duroxxigar
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