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path: root/scene/3d/node_3d.cpp
AgeCommit message (Expand)Author
2022-06-23fix method when rotation_mode changedSilc Renew
2022-06-14Add vector value linkingkobewi
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-05-18Defer group calls in Node3Dkobewi
2022-04-13Ensure gizmos are added to newly created Node3D-derivatives and silence error...SaracenOne
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-01-29simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke
2022-01-25Node2D/Node3D: Fix Undraggable Position Property.Anilforextra
2022-01-06Fix incorrect default transform values on foreign 3D nodesSaracenOne
2022-01-05Merge pull request #53684 from TokageItLab/orthogonal-modeRémi Verschelde
2022-01-04Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to ...Stijn
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-25Fix some gizmo behavior to make more consistentSilc 'Tokage' Renew
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-10-28clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-25Refactored Node3D rotation modesreduz
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-10-16Implement Animation Blend Shape Tracksreduz
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
2021-08-29Revert "Display a matrix for Node2D and don't display a duplicate origin"Juan Linietsky
2021-08-29Display a matrix for Node2D and don't display a duplicate originAaron Franke
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-10Merge pull request #50682 from aaronfranke/basis-looking-atRémi Verschelde
2021-08-03Use real_t in 3D nodesAaron Franke
2021-08-01Move code for looking_at to BasisAaron Franke
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-23Node3D gizmo improvementsjfons
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-06-17Add PROPERTY_USAGE_NONE and use itAaron Franke
2021-06-14Merge pull request #49458 from JFonS/fix_unwrap_xformRémi Verschelde
2021-06-14Rename get_parent_spatial() to get_parent_node3d()jfons
2021-06-14Implement visibility range and dependencies.jfons
2021-06-04Rename Node3D's property translation to positionMarcel Admiraal
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-02-16Use Vector3.UP as a default value for look_at's up vectorAaron Franke
2021-02-10Removed _change_notifyreduz
2021-02-01Merge pull request #37547 from aaronfranke/tauRémi Verschelde
2021-01-12CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde
2021-01-09Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-11Move initialization of some classes to headersTomasz Chabora
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-02Updated getters and setters names for toplevelDuroxxigar
2020-10-01Renamed toplevel to be top_levelDuroxxigar
2020-10-01Made toplevel a property for Node3D and CanvasItemDuroxxigar