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path: root/scene/3d/node_3d.cpp
AgeCommit message (Expand)Author
2022-11-02Move EulerOrder enum to math_defs.h and global scopeAaron Franke
2022-10-21Clean up Basis from Euler codeAaron Franke
2022-10-03Fix hide_slider vs no_slider inconsistency in editor property codeAaron Franke
2022-09-29Fail look_at() if not inside treekobewi
2022-09-19Expose `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`Marc Gilleron
2022-09-02Rename `or_lesser` range property hint to `or_less`Hugo Locurcio
2022-09-02Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl
2022-08-24Merge pull request #64691 from TokageItLab/Quaternion-editorRémi Verschelde
2022-08-24Implement Quaternion EditorSilc Renew
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-18Make `property_*_revert` methods multilevel and expose them for scriptingYuri Sizov
2022-07-16rename translate(d) to translate(d)_local in Transform 2D/3DFabian Keller
2022-07-01Add global_position and global_rotation to Node3Dfoxydevloper
2022-06-27Merge pull request #62396 from reduz/fix-local-vector-transitions-in-node3dRémi Verschelde
2022-06-27Fix VECTOR/LOCAL transitions in Node3Dreduz
2022-06-25Merge pull request #62372 from MarcusElg/nosliderrenameRémi Verschelde
2022-06-25Revert "Refactored `rotation_mode` in Node3D"Juan Linietsky
2022-06-25fix set_position()Silc Renew
2022-06-24Rename export_range's noslider option to no_sliderMarcus Elg
2022-06-23fix method when rotation_mode changedSilc Renew
2022-06-14Add vector value linkingkobewi
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-05-18Defer group calls in Node3Dkobewi
2022-04-13Ensure gizmos are added to newly created Node3D-derivatives and silence error...SaracenOne
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-01-29simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke
2022-01-25Node2D/Node3D: Fix Undraggable Position Property.Anilforextra
2022-01-06Fix incorrect default transform values on foreign 3D nodesSaracenOne
2022-01-05Merge pull request #53684 from TokageItLab/orthogonal-modeRémi Verschelde
2022-01-04Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to ...Stijn
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-25Fix some gizmo behavior to make more consistentSilc 'Tokage' Renew
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-10-28clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-25Refactored Node3D rotation modesreduz
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-10-16Implement Animation Blend Shape Tracksreduz
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
2021-08-29Revert "Display a matrix for Node2D and don't display a duplicate origin"Juan Linietsky
2021-08-29Display a matrix for Node2D and don't display a duplicate originAaron Franke
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-10Merge pull request #50682 from aaronfranke/basis-looking-atRémi Verschelde
2021-08-03Use real_t in 3D nodesAaron Franke
2021-08-01Move code for looking_at to BasisAaron Franke
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-23Node3D gizmo improvementsjfons