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path: root/scene/3d/navigation_region_3d.h
AgeCommit message (Expand)Author
2022-09-21Improve consistancy of NavigationRegion settersJosh Jones
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-07-29Merge pull request #62601 from smix8/navigation_3d_debug_4.xRémi Verschelde
2022-07-29Add more detailed Navigation Debug Visualizationsmix8
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-06-19Add navigation layer bitmask helper functionssmix8
2022-06-15Streamline Navigation layer function names.smix8
2022-06-06Add NavigationRegion costs for pathfindingsmix8
2022-05-04Add ability to `bake_navigation_mesh` off thread.Pawel Lampe
2022-04-30Add get_region_rid() NavigationRegion2D and NavigationRegion3Dsmix8
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-08-13Fix some unnecessary includesAaron Franke
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-10Implement Navigation layersGilles Roudière
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière
2021-02-10Removed _change_notifyreduz
2021-01-29Modernize ThreadPedro J. Estébanez
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky