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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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3d
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navigation_region_3d.h
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Author
2022-09-21
Improve consistancy of NavigationRegion setters
Josh Jones
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-07-29
Merge pull request #62601 from smix8/navigation_3d_debug_4.x
Rémi Verschelde
2022-07-29
Add more detailed Navigation Debug Visualization
smix8
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-06-19
Add navigation layer bitmask helper functions
smix8
2022-06-15
Streamline Navigation layer function names.
smix8
2022-06-06
Add NavigationRegion costs for pathfinding
smix8
2022-05-04
Add ability to `bake_navigation_mesh` off thread.
Pawel Lampe
2022-04-30
Add get_region_rid() NavigationRegion2D and NavigationRegion3D
smix8
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-02-10
Removed _change_notify
reduz
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky