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path: root/scene/3d/navigation_region_3d.cpp
AgeCommit message (Expand)Author
2022-06-15Streamline Navigation layer function names.smix8
2022-06-06Add NavigationRegion costs for pathfindingsmix8
2022-06-02Add NavigationMesh debug when navmesh is added later through scriptssmix8
2022-05-16Disable threaded NavigationMesh bake on unsupported OSsmix8
2022-05-04Add ability to `bake_navigation_mesh` off thread.Pawel Lampe
2022-04-30Add get_region_rid() NavigationRegion2D and NavigationRegion3Dsmix8
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-10-08Improved readability for failing error conditionsDuroxxigar
2021-08-13Fix some unnecessary includesAaron Franke
2021-07-23Node3D gizmo improvementsjfons
2021-07-18Optimize StringName usagereduz
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-10Implement Navigation layersGilles Roudière
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière
2021-02-10Removed _change_notifyreduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-29Modernize ThreadPedro J. Estébanez
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-05Add missing 'bake_finished' signalPawel Lampe
2020-10-02Better validate CollisionShape3D config. warning after #38743Rémi Verschelde
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky