Age | Commit message (Expand) | Author |
2023-01-07 | Rework const on NavigationServer methods | Josh Jones |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-12-29 | Add safety-checks before some servers `free()` | Adam Scott |
2022-12-20 | Fix typo and ensure backwards compatibility for changed property names | Josh Jones |
2022-12-17 | Fix Navigation API abbreviations inconsistency | smix8 |
2022-12-10 | Enable assigning an owner to navigation regions and links | Josh Jones |
2022-10-03 | Remove NO_THREADS fallback code, Godot 4 requires thread support | Rémi Verschelde |
2022-09-21 | Improve consistancy of NavigationRegion setters | Josh Jones |
2022-09-19 | Change return type of `get_configuration_warnings` to `PackedStringArray` | Marc Gilleron |
2022-09-07 | Remove / Replace old Navigation Debug Visualization | smix8 |
2022-08-09 | Fix NavigationRegion3D debug mesh rendering twice in Editor | smix8 |
2022-08-08 | Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmo | Rémi Verschelde |
2022-08-07 | Fix typo when setting NavigationRegion travel_cost | Josh Jones |
2022-08-06 | Fix NavigationRegion3D gizmo's odd visual behavior | Josh Jones |
2022-07-29 | Add more detailed Navigation Debug Visualization | smix8 |
2022-06-19 | Add navigation layer bitmask helper functions | smix8 |
2022-06-15 | Streamline Navigation layer function names. | smix8 |
2022-06-06 | Add NavigationRegion costs for pathfinding | smix8 |
2022-06-02 | Add NavigationMesh debug when navmesh is added later through scripts | smix8 |
2022-05-16 | Disable threaded NavigationMesh bake on unsupported OS | smix8 |
2022-05-04 | Add ability to `bake_navigation_mesh` off thread. | Pawel Lampe |
2022-04-30 | Add get_region_rid() NavigationRegion2D and NavigationRegion3D | smix8 |
2022-03-28 | String: Remove TTR and DTR defines in non-tools build | Rémi Verschelde |
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-10-08 | Improved readability for failing error conditions | Duroxxigar |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-07-23 | Node3D gizmo improvements | jfons |
2021-07-18 | Optimize StringName usage | reduz |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-03-10 | Implement Navigation layers | Gilles Roudière |
2021-03-10 | Remove Navigation2D/3D nodes, and move the navigation map to the world resource | Gilles Roudière |
2021-02-10 | Removed _change_notify | reduz |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-29 | Modernize Thread | Pedro J. Estébanez |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-05 | Add missing 'bake_finished' signal | Pawel Lampe |
2020-10-02 | Better validate CollisionShape3D config. warning after #38743 | Rémi Verschelde |
2020-05-16 | Update all get_configuration_warning to retrieve warnings from the parent | ArrowInAKnee |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |