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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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3d
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navigation_region_3d.cpp
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Author
2022-05-04
Add ability to `bake_navigation_mesh` off thread.
Pawel Lampe
2022-04-30
Add get_region_rid() NavigationRegion2D and NavigationRegion3D
smix8
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-08
Improved readability for failing error conditions
Duroxxigar
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons
2021-07-18
Optimize StringName usage
reduz
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-02-10
Removed _change_notify
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-05
Add missing 'bake_finished' signal
Pawel Lampe
2020-10-02
Better validate CollisionShape3D config. warning after #38743
Rémi Verschelde
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky