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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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3d
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navigation_obstacle_3d.h
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Author
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-09
Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x
Rémi Verschelde
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-14
Fix NavigationObstacle 2D/3D (re)parent issues
smix8
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-05-17
Make Navigation Agents and Obstacles respect parent process mode
smix8
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-25
Improve NavigationObstacle3D usability
Pawel Lampe
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky