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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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3d
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navigation_mesh.h
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Author
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-28
Fix some crashes and using null pointers
Rafał Mikrut
2019-10-16
Add option to create navmesh from objects in group
jfons
2019-05-23
Various improvements to NavigationMesh generation
jfons
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-04
Recast integration.
Saracen
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky