Age | Commit message (Expand) | Author |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-15 | Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. | Nathan Warden |
2017-09-04 | Recast integration. | Saracen |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-13 | Exposed create_from_mesh in Navmesh | TwistedTwigleg |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-07-19 | Add object type hint for docs | Poommetee Ketson |
2017-07-03 | Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | TwistedTwigleg |
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky |
2017-01-12 | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C... | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-02 | Merge pull request #7391 from ktksgit/master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-29 | Update DebugMesh when NavMesh changes | ktksgit |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-10-03 | Huge Amount of BugFix | Juan Linietsky |
2014-08-01 | Small Issues & Maintenance | Juan Linietsky |