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path: root/scene/3d/navigation_mesh.cpp
AgeCommit message (Expand)Author
2017-07-03Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-12Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Merge pull request #7391 from ktksgit/masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-29Update DebugMesh when NavMesh changes ktksgit
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-10-03Huge Amount of BugFixJuan Linietsky
2014-08-01Small Issues & MaintenanceJuan Linietsky