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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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navigation_mesh.cpp
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Author
2017-07-03
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-12
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
Merge pull request #7391 from ktksgit/master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-29
Update DebugMesh when NavMesh changes
ktksgit
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky