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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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navigation_agent_3d.h
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Author
2022-08-13
Rename Navigation's `neighbor_dist` to `neightbor_distance`
Micky
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-06-20
Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x
Rémi Verschelde
2022-06-19
Add navigation layer bitmask helper functions
smix8
2022-06-18
Add NavigationAgent desired path distance
smix8
2022-06-15
Streamline Navigation layer function names.
smix8
2022-06-14
Add NavigationAgent set_navigation_map() function
smix8
2022-06-01
Fix NavigationAgent reparent issues
smix8
2022-05-20
Process NavigationAgent2D/3D avoidance on demand only
smix8
2022-05-17
Make Navigation Agents and Obstacles respect parent process mode
smix8
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-03-20
Expose navigable layers for NavigationAgent2D/3D
BARTEK-PC\Bartek
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-04-27
Fix NavigationAgent3D not emitting "target_reached" Signal
smix8
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky