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path: root/scene/3d/navigation_agent_3d.h
AgeCommit message (Expand)Author
2022-08-13Rename Navigation's `neighbor_dist` to `neightbor_distance`Micky
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-06-20Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.xRémi Verschelde
2022-06-19Add navigation layer bitmask helper functionssmix8
2022-06-18Add NavigationAgent desired path distancesmix8
2022-06-15Streamline Navigation layer function names.smix8
2022-06-14Add NavigationAgent set_navigation_map() functionsmix8
2022-06-01Fix NavigationAgent reparent issuessmix8
2022-05-20Process NavigationAgent2D/3D avoidance on demand onlysmix8
2022-05-17Make Navigation Agents and Obstacles respect parent process modesmix8
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-03-20Expose navigable layers for NavigationAgent2D/3DBARTEK-PC\Bartek
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-08-13Fix some unnecessary includesAaron Franke
2021-04-27Fix NavigationAgent3D not emitting "target_reached" Signalsmix8
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky