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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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navigation_agent_3d.cpp
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Author
2023-02-01
More codespell fixes, do more changes from previous ignore list
Rémi Verschelde
2023-01-31
Add NavigationAgent Path Debug Visualization
smix8
2023-01-27
Use Callable for Navigation Agent callbacks
Josh Jones
2023-01-26
Rename Navigation uses of 'location' to 'position'
smix8
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-12-21
Merge pull request #69688 from smix8/navagent_stop_origin_automove_4.x
Rémi Verschelde
2022-12-17
Add support for emitting a signal when entering a NavLink
Josh Jones
2022-12-17
Fix Navigation API abbreviations inconsistency
smix8
2022-12-12
Fix Navigation agent callback wild pointer crash
smix8
2022-12-06
Stop NavigationAgents without a target from moving to world origin
smix8
2022-10-31
Merge pull request #65452 from timothyqiu/agent-target
Rémi Verschelde
2022-10-27
Emit target_reached signal after state is updated
Sam Briels
2022-10-27
Make NavigationAgent `target_location` a property
Haoyu Qiu
2022-09-28
Update NavigationAgent to use query_path
Josh Jones
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-08-13
Rename Navigation's `neighbor_dist` to `neightbor_distance`
Micky
2022-06-29
Group NavigationAgent properties
smix8
2022-06-20
Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x
Rémi Verschelde
2022-06-19
Add navigation layer bitmask helper functions
smix8
2022-06-18
Add NavigationAgent desired path distance
smix8
2022-06-15
Streamline Navigation layer function names.
smix8
2022-06-14
Add NavigationAgent set_navigation_map() function
smix8
2022-06-01
Fix NavigationAgent reparent issues
smix8
2022-05-20
Process NavigationAgent2D/3D avoidance on demand only
smix8
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-17
Make Navigation Agents and Obstacles respect parent process mode
smix8
2022-04-01
Merge pull request #59331 from bartekd97/navigation-agent-layers
Rémi Verschelde
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-20
Expose navigable layers for NavigationAgent2D/3D
BARTEK-PC\Bartek
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-08
Improved readability for failing error conditions
Duroxxigar
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-04-27
Fix NavigationAgent3D not emitting "target_reached" Signal
smix8
2021-04-19
Fix broken NavigationAgent3D collision avoidance callback
smix8
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
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