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path: root/scene/3d/navigation.h
AgeCommit message (Expand)Author
2020-02-18Added utility functions to the new NavigationServer:Andrea Catania
2020-02-10- Integrated NavigationServer and Navigation2DServer.Andrea Catania
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-20Better heuristic for the shortest path algorithm for navigation2D and navigat...DualMatrix
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-15Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.Nathan Warden
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-08Moved member variables from constructor to initialization listWilson E. Alvarez
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2015-06-01-fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky
2015-05-02same fixes to 3D navmesh..Juan Linietsky
2015-04-21ability to get closest owner to point, for navigation and navigation2dJuan Linietsky
2015-04-02merging okam changesJuan Linietsky
2014-11-17NavMeshJuan Linietsky
2014-10-03Huge Amount of BugFixJuan Linietsky
2014-08-14Little BitsJuan Linietsky
2014-08-01Small Issues & MaintenanceJuan Linietsky