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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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3d
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navigation.cpp
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Author
2017-10-06
Fix LINK/UNLINK console spam with navmeshes
Bartłomiej T. Listwon
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-03-09
fix six possible "divide by zero"
Hubert Jarosz
2016-03-09
remove trailing whitespace
Hubert Jarosz
2015-09-26
Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-06-01
-fixes to navigation, so edge-merging is more flexible on conflict
Juan Linietsky
2015-05-02
same fixes to 3D navmesh..
Juan Linietsky
2015-04-21
ability to get closest owner to point, for navigation and navigation2d
Juan Linietsky
2015-04-02
merging okam changes
Juan Linietsky
2014-11-17
NavMesh
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky