Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-27 | Expose creating multiple-convex-collision static bodies to GDScript | asheraryam | |
2021-04-14 | Rename get_surface_material to get_surface_override_material | clayjohn | |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | |
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027. | |||
2020-03-30 | Add a method to retrieve active material from MeshInstance | clayjohn | |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky | |
Fixes #30736. |