index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
3d
/
mesh_instance_3d.cpp
Age
Commit message (
Expand
)
Author
2021-05-16
Fix accessing scene tree without checking: MeshInstance3D::create_debug_tange...
kleonc
2021-04-27
Merge pull request #48050 from JFonS/occlusion_culling
Rémi Verschelde
2021-04-27
Expose creating multiple-convex-collision static bodies to GDScript
asheraryam
2021-04-23
Implement occlusion culling
jfons
2021-04-15
Fix forgotten rename on surface material override
Bastiaan Olij
2021-04-14
Rename get_surface_material to get_surface_override_material
clayjohn
2021-02-18
add null check in MeshInstance::_mesh_changed()
Angad Kambli
2021-02-12
Merge pull request #45859 from Kayomn/master
Rémi Verschelde
2021-02-10
Removed _change_notify
reduz
2021-02-09
Accomodate blend shape ranges of -1 to +1
Kayomn
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-26
Merge pull request #44814 from hoontee/fix-44714
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-30
Do not clear materials when setting mesh
hoontee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-22
Fix get_active_material when a material is directly set on the mesh
PouleyKetchoupp
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
Add a method to retrieve active material from MeshInstance
clayjohn
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky