Age | Commit message (Expand) | Author |
2022-03-10 | Discern between virtual and abstract class bindings | reduz |
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-10-28 | Remove node_hrcr hack | kobewi |
2021-10-16 | Implement Animation Blend Shape Tracks | reduz |
2021-10-13 | Remove REST transform influence in skeleton bones | reduz |
2021-10-01 | Merge pull request #53208 from timothyqiu/headless-crash | Rémi Verschelde |
2021-09-30 | Use range iterators for `Map` | Lightning_A |
2021-09-29 | Fix crash in headless mode | Haoyu Qiu |
2021-09-08 | Improve collision generation usability in the new 3D scene import workflow. | AndreaCatania |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-23 | Node3D gizmo improvements | jfons |
2021-07-07 | Options to clean/simplify convex hull generated from mesh | PouleyKetchoupp |
2021-07-04 | Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint | Hugo Locurcio |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-05-16 | Fix accessing scene tree without checking: MeshInstance3D::create_debug_tange... | kleonc |
2021-04-27 | Merge pull request #48050 from JFonS/occlusion_culling | Rémi Verschelde |
2021-04-27 | Expose creating multiple-convex-collision static bodies to GDScript | asheraryam |
2021-04-23 | Implement occlusion culling | jfons |
2021-04-15 | Fix forgotten rename on surface material override | Bastiaan Olij |
2021-04-14 | Rename get_surface_material to get_surface_override_material | clayjohn |
2021-02-18 | add null check in MeshInstance::_mesh_changed() | Angad Kambli |
2021-02-12 | Merge pull request #45859 from Kayomn/master | Rémi Verschelde |
2021-02-10 | Removed _change_notify | reduz |
2021-02-09 | Accomodate blend shape ranges of -1 to +1 | Kayomn |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-26 | Merge pull request #44814 from hoontee/fix-44714 | Rémi Verschelde |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-30 | Do not clear materials when setting mesh | hoontee |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-22 | Fix get_active_material when a material is directly set on the mesh | PouleyKetchoupp |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-30 | Add a method to retrieve active material from MeshInstance | clayjohn |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |