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path: root/scene/3d/mesh_instance_3d.cpp
AgeCommit message (Expand)Author
2022-11-25Use a more specific type for Mesh create_(convex|trimesh)_shapeAaron Franke
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-10-03Move "Create Debug Tangents" into an editor pluginbad
2022-08-30Fixed surface material overrides are not applied when the new mesh is setNong Van Tinh
2022-05-19Add dedicated macros for property name extractionHaoyu Qiu
2022-05-16Replace most uses of Map by HashMapreduz
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-10-28Remove node_hrcr hackkobewi
2021-10-16Implement Animation Blend Shape Tracksreduz
2021-10-13Remove REST transform influence in skeleton bonesreduz
2021-10-01Merge pull request #53208 from timothyqiu/headless-crashRémi Verschelde
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-29Fix crash in headless modeHaoyu Qiu
2021-09-08Improve collision generation usability in the new 3D scene import workflow.AndreaCatania
2021-08-13Fix some unnecessary includesAaron Franke
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-23Node3D gizmo improvementsjfons
2021-07-07Options to clean/simplify convex hull generated from meshPouleyKetchoupp
2021-07-04Allow using ORMMaterial3D by using BaseMaterial3D as a resource hintHugo Locurcio
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-05-16Fix accessing scene tree without checking: MeshInstance3D::create_debug_tange...kleonc
2021-04-27Merge pull request #48050 from JFonS/occlusion_cullingRémi Verschelde
2021-04-27Expose creating multiple-convex-collision static bodies to GDScriptasheraryam
2021-04-23Implement occlusion cullingjfons
2021-04-15Fix forgotten rename on surface material overrideBastiaan Olij
2021-04-14Rename get_surface_material to get_surface_override_materialclayjohn
2021-02-18add null check in MeshInstance::_mesh_changed()Angad Kambli
2021-02-12Merge pull request #45859 from Kayomn/masterRémi Verschelde
2021-02-10Removed _change_notifyreduz
2021-02-09Accomodate blend shape ranges of -1 to +1Kayomn
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-26Merge pull request #44814 from hoontee/fix-44714Rémi Verschelde
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-30Do not clear materials when setting meshhoontee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-22Fix get_active_material when a material is directly set on the meshPouleyKetchoupp
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30Add a method to retrieve active material from MeshInstanceclayjohn
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky