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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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3d
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mesh_instance.h
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Author
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-16
Use an internal skin unless one is supplied by user, fixes #32766
Juan Linietsky
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-23
Get surface material count in MeshInstance for scripts
PouleyKetchoupp
2018-07-23
Implemented Soft body
AndreaCatania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-26
tagents --> tangents
ISylvox
2017-07-03
Clean up normalmapping, make sure tangents are imported correctly.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-12
Unify naming of blendshape / morphtarget into just "Blend Shape"
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-05-27
Changed import workflow
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-05-13
Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from ...
marynate
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky