summaryrefslogtreecommitdiff
path: root/scene/3d/mesh_instance.h
AgeCommit message (Expand)Author
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-16Use an internal skin unless one is supplied by user, fixes #32766Juan Linietsky
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-10-23Get surface material count in MeshInstance for scriptsPouleyKetchoupp
2018-07-23Implemented Soft bodyAndreaCatania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-26tagents --> tangentsISylvox
2017-07-03Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-12Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-05-27Changed import workflowJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-05-13Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from ...marynate
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky