Age | Commit message (Expand) | Author |
2019-12-16 | Use an internal skin unless one is supplied by user, fixes #32766 | Juan Linietsky |
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky |
2019-04-05 | Add Open Asset Import Library to Godot. | K. S. Ernest (iFire) Lee |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-21 | Expose the new gizmo plugin system to scripting | JFonS |
2018-10-23 | Get surface material count in MeshInstance for scripts | PouleyKetchoupp |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-23 | Implemented Soft body | AndreaCatania |
2018-06-27 | Changes to how node paths are selected from property, allowing setting a hint. | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-07-26 | tagents --> tangents | ISylvox |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-07-04 | Implemented environment arrays for skybox reflection and roughness, quality i... | Juan Linietsky |
2017-07-03 | Clean up normalmapping, make sure tangents are imported correctly. | Juan Linietsky |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |
2017-06-22 | Properly exposed material types everywhere. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky |
2017-01-12 | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-05-27 | Changed import workflow | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-10-12 | Little Bits | Juan Linietsky |
2014-05-13 | Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from ... | marynate |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |