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path: root/scene/3d/lightmap_gi.cpp
AgeCommit message (Expand)Author
2022-01-08Use fill() to fill an entire image instead of setting pixels individually.Anilforextra
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-11GPULightMapper: convert colors of lights to linearWilliam Deurwaarder
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-10-25Refactored Node3D rotation modesreduz
2021-09-21Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra
2021-08-13Fix some unnecessary includesAaron Franke
2021-07-23Node3D gizmo improvementsjfons
2021-07-21Use is_equal_approx in more placesAaron Franke
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-06-05Rename GI Classesreduz