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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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lightmap_gi.cpp
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Author
2022-04-13
Color: Rename `to_srgb`/`to_linear` to include base color space
Rémi Verschelde
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-03-05
Rename StreamTexture* to CompressedTexture*
reduz
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-20
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-08
Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-14
Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-12-11
GPULightMapper: convert colors of lights to linear
William Deurwaarder
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-25
Refactored Node3D rotation modes
reduz
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-05
Rename GI Classes
reduz