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path: root/scene/3d/lightmap_gi.cpp
AgeCommit message (Expand)Author
2023-02-26Add warnings for unsupported features in mobile and gl_compatibility backendsclayjohn
2023-02-11Set Default compression to VRAM uncompressed for LightmapGIclayjohn
2023-01-23Merge pull request #63251 from SaracenOne/disable_data_generation_on_foreign_...Rémi Verschelde
2023-01-21Use range iterators in LocalVector loopskobewi
2023-01-13Enforce a default minimum lightmap size hint sizeclayjohn
2023-01-06Disable navmesh, lightmap, and VoxelGI generation on foreign dataSaracenOne
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-29Add safety-checks before some servers `free()`Adam Scott
2022-10-14Make some Image methods statickobewi
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-09-29Merge pull request #65807 from clayjohn/light-units-bugRémi Verschelde
2022-09-16Tweak LightmapGI defaults to be closer to the CPU lightmapperHugo Locurcio
2022-09-14Validate physical light units in GI classes.clayjohn
2022-09-04Fix crash when executing `LightmapGIData._set_light_textures_data`Haoyu Qiu
2022-09-02Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde
2022-09-01Change Array arguments to TypedArraykobewi
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-07-18Use integer types in Image and ImageTexture methodsFireForge
2022-07-12Remove unused hintskobewi
2022-06-26Merge pull request #62124 from holgac/bugfix-62096JFonS
2022-06-24add support for soft shadows to the lightmapperPriyansh Rathi
2022-06-20Clean up Hash Functionsreduz
2022-06-17Fixes #62096: LightmapGIData::_get_light_textures_data crash on empty imageholgac
2022-06-14save lightmap as multi-image atlasPriyansh Rathi
2022-05-10Fix warnings found by Emscripten 3.1.10Rémi Verschelde
2022-05-03Rename Basis get_axis to get_column, remove redundant methodsAaron Franke
2022-04-13Color: Rename `to_srgb`/`to_linear` to include base color spaceRémi Verschelde
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-03-05Rename StreamTexture* to CompressedTexture*reduz
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-01-20Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde
2022-01-08Use fill() to fill an entire image instead of setting pixels individually.Anilforextra
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-14Rename and reorder bake mode properties for consistencyHugo Locurcio
2021-12-11GPULightMapper: convert colors of lights to linearWilliam Deurwaarder
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-10-25Refactored Node3D rotation modesreduz
2021-09-21Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra
2021-08-13Fix some unnecessary includesAaron Franke
2021-07-23Node3D gizmo improvementsjfons
2021-07-21Use is_equal_approx in more placesAaron Franke
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-06-05Rename GI Classesreduz