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godot-fmod
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Godot with FMOD integration
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lightmap_gi.cpp
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Author
2023-02-26
Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-02-11
Set Default compression to VRAM uncompressed for LightmapGI
clayjohn
2023-01-23
Merge pull request #63251 from SaracenOne/disable_data_generation_on_foreign_...
Rémi Verschelde
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-13
Enforce a default minimum lightmap size hint size
clayjohn
2023-01-06
Disable navmesh, lightmap, and VoxelGI generation on foreign data
SaracenOne
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-10-14
Make some Image methods static
kobewi
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-29
Merge pull request #65807 from clayjohn/light-units-bug
Rémi Verschelde
2022-09-16
Tweak LightmapGI defaults to be closer to the CPU lightmapper
Hugo Locurcio
2022-09-14
Validate physical light units in GI classes.
clayjohn
2022-09-04
Fix crash when executing `LightmapGIData._set_light_textures_data`
Haoyu Qiu
2022-09-02
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-01
Change Array arguments to TypedArray
kobewi
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-18
Use integer types in Image and ImageTexture methods
FireForge
2022-07-12
Remove unused hints
kobewi
2022-06-26
Merge pull request #62124 from holgac/bugfix-62096
JFonS
2022-06-24
add support for soft shadows to the lightmapper
Priyansh Rathi
2022-06-20
Clean up Hash Functions
reduz
2022-06-17
Fixes #62096: LightmapGIData::_get_light_textures_data crash on empty image
holgac
2022-06-14
save lightmap as multi-image atlas
Priyansh Rathi
2022-05-10
Fix warnings found by Emscripten 3.1.10
Rémi Verschelde
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-04-13
Color: Rename `to_srgb`/`to_linear` to include base color space
Rémi Verschelde
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-03-05
Rename StreamTexture* to CompressedTexture*
reduz
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-20
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-08
Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-14
Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-12-11
GPULightMapper: convert colors of lights to linear
William Deurwaarder
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-25
Refactored Node3D rotation modes
reduz
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-05
Rename GI Classes
reduz