index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
3d
/
light.cpp
Age
Commit message (
Expand
)
Author
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-20
work in progress global illumination
Juan Linietsky
2016-12-02
Subsurface scattering material param is now working!
Juan Linietsky
2016-11-20
Huge amount of improvement in the material system. Materials should be
Juan Linietsky
2016-11-11
Done with lights and shadows (wonder if i'm missing something..)
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
light: respect editor_only setting in release build and dont show the light
J08nY
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-25
fixes_3d_spot_attenuation
yg2f
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-16
Fix light was alwasy been disabled in release mode (tools=no)
marynate
2014-10-14
Collada
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-06-16
More 3D Work
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky
2014-05-04
Lots of 3D improvements:
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
[prev]