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path: root/scene/3d/label_3d.h
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2022-04-30Expose Label3D and Sprite*3D material render priority properties.bruvzg
2022-04-28[Label3D] Add offset property.bruvzg
2022-04-22Implement Label3D node.bruvzg
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector.