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Godot with FMOD integration
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label_3d.cpp
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Author
2022-08-26
Merge pull request #63528 from bruvzg/fix_lbl3d_oversampling
RĂ©mi Verschelde
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-15
Hide properties that have no effect in Label3D inspector
Hugo Locurcio
2022-08-01
Change default material alpha scissor threshold to 0.5
Hugo Locurcio
2022-07-27
Fix Label3D not updated on window resize.
bruvzg
2022-07-15
Use BitField hint for the TextServer enums. Add missing parts for BitField su...
bruvzg
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-07-04
Use custom key structs, instead of raw hashes for the Label3D and TextMesh, t...
bruvzg
2022-06-20
Clean up Hash Functions
reduz
2022-06-16
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextSe...
bruvzg
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-23
[Label3D, 4.x] Monitor default theme font changes, to prevent use of invalid ...
bruvzg
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-30
Expose Label3D and Sprite*3D material render priority properties.
bruvzg
2022-04-28
[Label3D] Add offset property.
bruvzg
2022-04-22
Implement Label3D node.
bruvzg