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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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3d
/
joint_3d.cpp
Age
Commit message (
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-02
Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-08-23
Joint3D: Remove utility method bindings for angular limits
Rémi Verschelde
2022-08-23
Rename properties unnecessarily using slash (`/`) in their names
Rémi Verschelde
2022-07-25
Group properties of Generic6DOFJoint slightly better
Yuri Sizov
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-23
Fix Joint3D and Joint2D warning causing a crash
trollodel
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-02-28
Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals
Ricardo Buring
2022-02-28
Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE
Ricardo Buring
2022-02-27
Joint2D and Joint3D: disconnect only connected signals
Ricardo Buring
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-01
Rename Joint2D and Joint3D files for consistency
PouleyKetchoupp