index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
3d
/
immediate_geometry.h
Age
Commit message (
Expand
)
Author
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-06
Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, c...
Juan Linietsky
2016-07-22
Removed support for saving paths as relative, closes #5728
Juan Linietsky
2016-07-22
Make texture parameter optional in begin() of ImmediateGeometry. Closes #5676...
Juan Linietsky
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2014-10-12
Little Bits
Juan Linietsky
2014-05-29
More 3D Improvements
Juan Linietsky