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path: root/scene/3d/gpu_particles_collision_3d.cpp
AgeCommit message (Expand)Author
2022-05-03Rename Basis get_axis to get_column, remove redundant methodsAaron Franke
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-08Rename GPUParticles attractor and collision nodes to have a 3D suffixHugo Locurcio
2021-11-16Rename built-in `SGN()` macro to `SIGN()`Hugo Locurcio
2021-10-28clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde
2021-10-12Fix some LGTM errors of "Multiplication result converted to larger type"Aaron Franke
2021-09-21Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-12Use real_t and double where appropriate in ParticlesAaron Franke
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-23Node3D gizmo improvementsjfons
2021-07-03add viewport.get_camera_2d()Josh Chandler
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-20Fix typos with codespellRémi Verschelde
2021-04-19Use multiple threads to import.Juan Linietsky
2021-01-12CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-12doc: Sync classref with current sourceRémi Verschelde
2020-10-09Implement GPU Particle Collisionsreduz