Age | Commit message (Expand) | Author |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-08 | Rename GPUParticles attractor and collision nodes to have a 3D suffix | Hugo Locurcio |
2021-11-16 | Rename built-in `SGN()` macro to `SIGN()` | Hugo Locurcio |
2021-10-28 | clang-format: Enable `BreakBeforeTernaryOperators` | Rémi Verschelde |
2021-10-12 | Fix some LGTM errors of "Multiplication result converted to larger type" | Aaron Franke |
2021-09-21 | Add Get Center Method for Rect2/Rect2i and AABB. | Anilforextra |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-08-12 | Use real_t and double where appropriate in Particles | Aaron Franke |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-23 | Node3D gizmo improvements | jfons |
2021-07-03 | add viewport.get_camera_2d() | Josh Chandler |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-20 | Fix typos with codespell | Rémi Verschelde |
2021-04-19 | Use multiple threads to import. | Juan Linietsky |
2021-01-12 | CI: Update to clang-format 11 and apply ternary operator changes | Rémi Verschelde |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-12 | doc: Sync classref with current source | Rémi Verschelde |
2020-10-09 | Implement GPU Particle Collisions | reduz |