Age | Commit message (Expand) | Author |
2022-11-14 | Add GPUParticles to the OpenGL3 renderer. | clayjohn |
2022-11-07 | Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime` | Hugo Locurcio |
2022-09-19 | Change return type of `get_configuration_warnings` to `PackedStringArray` | Marc Gilleron |
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde |
2022-03-10 | Discern between virtual and abstract class bindings | reduz |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-08-12 | Use real_t and double where appropriate in Particles | Aaron Franke |
2021-08-09 | Use doubles for time in many other places | Aaron Franke |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-23 | Support for 2D particles to collide against SDF | reduz |
2021-04-30 | Implement Particle Trails | reduz |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-09 | Implement GPU Particle Collisions | reduz |
2020-09-06 | Implement manual particle emission and particle sub emitters. | reduz |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |