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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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3d
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gpu_particles_3d.h
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Author
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-04-30
Implement Particle Trails
reduz
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-09
Implement GPU Particle Collisions
reduz
2020-09-06
Implement manual particle emission and particle sub emitters.
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky