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path: root/scene/3d/gpu_particles_3d.h
AgeCommit message (Expand)Author
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-12Use real_t and double where appropriate in ParticlesAaron Franke
2021-08-09Use doubles for time in many other placesAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-23Support for 2D particles to collide against SDFreduz
2021-04-30Implement Particle Trailsreduz
2021-04-11Use Array for node configuration warningsNathan Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-09Implement GPU Particle Collisionsreduz
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-07-10Add override keywords.Marcel Admiraal
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky