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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gpu_particles_3d.cpp
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Commit message (
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Author
2023-02-26
Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-11-14
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-07
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
Hugo Locurcio
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-08-26
Rename ParticlesMaterial to ParticleProcessMaterial
Micky
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-02
Use global coordinates for particles by default
Hugo Locurcio
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-03
Particles: Fix missing configuration warning updates
Rémi Verschelde
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-21
Tweak the GPUParticles3D Transform Align property hint for readability
Hugo Locurcio
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-20
doctool: Fix differences between headless and Vulkan rendering backends
Rémi Verschelde
2021-09-25
fix out of bounds crash in GPUParticle3D::_skinning_changed()
LATRio
2021-08-22
moved particle parameters to minmax and split scale axis
QbieShay
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-05-11
Fixes missng 2D engine bits
reduz
2021-05-01
Fix documentation following implementation of particle trails
Marcel Admiraal
2021-04-30
Implement Particle Trails
reduz
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-10
Removed _change_notify
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-10-09
Implement GPU Particle Collisions
reduz
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-09-06
Implement manual particle emission and particle sub emitters.
reduz
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky