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path: root/scene/3d/gpu_particles_3d.cpp
AgeCommit message (Expand)Author
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-12Use real_t and double where appropriate in ParticlesAaron Franke
2021-08-09Use doubles for time in many other placesAaron Franke
2021-07-23Node3D gizmo improvementsjfons
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-23Support for 2D particles to collide against SDFreduz
2021-05-11Fixes missng 2D engine bitsreduz
2021-05-01Fix documentation following implementation of particle trailsMarcel Admiraal
2021-04-30Implement Particle Trailsreduz
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-02-10Removed _change_notifyreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-10-09Implement GPU Particle Collisionsreduz
2020-10-01Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky